Global Esports Streaming Market to Reach $5.24 Billion by 2031

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Summary · why it matters

The global esports streaming market is projected to grow from USD 1.89 billion in 2025 to USD 5.24 billion by 2031, registering a compound annual growth rate of 17.97% between 2026 and 2031. Twitch held 39.14% of the market in 2025, while Kick is forecast to be the fastest-growing platform segment with an 18.02% CAGR through 2031. Asia-Pacific accounted for 41.59% of global market value in 2025, and North America is expected to be the fastest-growing regional market with a 19.38% CAGR through 2031. Key developments include Riot Games' five-year exclusive agreement with Naver and SOOP for League of Legends Champions Korea coverage from 2026 through 2030, and the Esports World Cup Foundation's USD 75 million prize pool for its 2026 tournament.

Impact on assets 6

Artificial Intelligence▲
Digital Finance & Tokenization▲
Naver Corporation
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▲ PositiveDemandrelevance

Naver's exclusive five-year deal with Riot Games for LCK coverage boosts its streaming platform demand.

Off-coverage companies 1

Riot Gamesi
Private▲ PositiveDemandrelevance

Riot Games secures a five-year exclusive broadcasting agreement, expanding its esports reach.